Week 8: Post 3

I finally resolved the issues with my computer. I tried to compile C++ but it wasn't working in Unreal Engine 4. The only issue was the name of my project so I changed it and then uploaded the project to UE 5 but now my lighting is extremely off in this version. I'm going to work this weekend to fix that issue. There are a lot more things that are going wrong than I had hoped for. I knew that this would not be a smooth process but it's a lot of things to get done in the two weeks that I have left. 

The one thing that I do almost have complete is my poster and I'm quite proud with how it turned out. I have most of the information that I need I'm just waiting on the results of my pilot test. 

The list of things that I have left to complete are getting my computer to work correctly with the headset to ensure that it looks the same, coding my controllers and also the video, getting the emaptica (the skin conductance wrist band) to work correctly and be able to get data from it, and finally pilot testing. I'm going to work Sunday to try to get the headset to work. The only issue that I see that I may run in to is the frames per second. I'm afraid that they may be extremely slow in the Vive, which is the type of headset that I am testing with. If this is the case, I will try to figure out a way to make it not as laggy as it will affect whether or not the user will get cybersick. 

Another thing is that I am definitely not going to be IRB approved in time. I'm not sure if I mentioned this in a previous post, but Vicki sent IRB approval a few weeks ago but she sent it for the wrong college so she had to resubmit it for the correct college. I wish that this was something that could have been completed in the first few weeks that we were here so we wouldn't run into this issue. But I suppose this also falls back on the lack of communication, and overall organization. 

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